It'll be interesting to compare it with the original game running on Xbox 360 via backwards compatibility, where we see a much lower resolution - 640x480 - but backed up by 4x multi-sample anti-aliasing, something we don't see (thus far at least) on the Anniversary game's classic mode. One of the neat tricks in the new game is the ability to switch between two sets of visuals with the press of a button.Ĭlassic mode has no anti-aliasing, meaning that the look is very old-skool with lots of "jaggies" - though the renderer does produce a 16:9 output - something the original Xbox version didn't support. It's fairly evident just with some basic pixel counting that there's a 9:10 ratio between native resolution and the output of the 360 itself, translating into an 1152圆48 resolution, consistent between both the remixed and classic modes.Ĭlassic mode versus the new 'HD' remastered edition. Many may well be disappointed to learn that, in all the assets released to date, Halo Anniversary doesn't render at a native 720p resolution. The new footage also allows us to confirm some previous findings we gleaned from previous trailers and Halo Waypoint videos. 343 Industries say that the game effectively runs two engines simultaneously: a direct port of the original Halo CE code, with a new renderer layered on top, providing a substantial graphical upgrade that the developers hope makes the game visually competitive with the best shooters on the market today. Key to the appeal of the game is the ability to switch - in real-time - between the original Halo visuals and a new, "remastered" graphical facelift. The recent release of new Halo: Combat Evolved Anniversary footage allows us to get our first good look at how the game really looks and performs, and puts into focus just how much of a good job Saber and 343 Industries have done in visually revitalising the title that many see as the coming of age of first person shooters on console.
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